Peter Adderley's Ancient Animations

Some years ago I messed about with 3D animation. Below are some of the demonstrations I put together as I learned.
What happens when you click on the images will depend on how your computer is set up.
The most common result will show a small window asking you whether to download or show the animation in your default media player.
If you want to just download each file and watch it later, then choose the "save" option.

In most browsers you can right click on the image and select "Save Target As..".
Just remember exactly where you're saving it to.

Please note that the first few videos are quite large and should probably not be negotiated using a diallup connection.
But there are plenty of smaller ones for your amusement.

All files are in "AVI" format. These should also play on Macs without any problem.

If you experience any problems in either downloading or playing please email me at "peter at adderley dot net dot au".

Have fun, and watch out for those damned trees.

The first two clips have sound, so please adjust your speakers.

"bikeride" (21Mb) Animation constructed using Vistapro.
I did this so long ago now that I can't remember what software I used to compile it with the soundtrack.
Vistapro was a trail-blazer in terraforming software. One could produce not only gorgeous and extremely detailed landscapes but also animations.
I remember seeing a brilliant 3D demo at an open day at Sydney University years ago.
They took a stereo pair of images of a landscape scene created with Vistapro, displayed them on two screens and set up a kind of double periscope arrangement.
"boss" (17Mb) The terrain was created once again using Vistapro but exported into 3DStudio where the road was cut, and the animation created.
Older gamers will recognise a familiar nasty from Doom driving the tractor.
"chair" (5Mb) I measured up an old kit chair on my verandah to create this little demo. Dimensions are accurate to 0.5 millimetre.
"cutet" (1.2Mb) This shows the transformation back and forth between a cube and an octahedron. Just for fun, I added proportional balloons.
"gear" (6.5Mb) This was a bit of a challenge to make but displays something of a conundrum with geared wheels.
"harpsi" (0.7Mb) This demonstrates the plucking action inside a harpsichord, a keyboard instrument that pre-dates the piano.
"match" (1.8Mb) One of my very first physical geometric models was made from matchsticks. This animation explained to me how it related to the rhombic dodecahedron.
"puzl" (1.0Mb) If this looks like it was made from electrical conduit, it's because the original physical puzzle was.
Each of the six pieces had just enough flexibility to allow all six parts to snap together in one action.
I call it a puzzle because I've never seen anyone get the damn thing apart.
In life it really does exist, and there are no key pieces - every piece is identical.
"sinball" (2.5Mb) This is probably my favourite animation because it demonstrates such an important concept in such a short time.
It demonstrates the relationship between a sine wave and circular motion, simply by rotating the Y axis.
(ok ok, call it a cosine wave if you must ;-)
"snooker" (2.6Mb) No self respecting animation tech can call himself vaguely competent unless he/she's done at least one snooker table animation.
This was actually my very first serious attempt at 3D animation using 3DStudio.
"wormgear" (0.6Mb) Animation of a "worm gear" mechanism.

Permission to use any of the above animations should be addressed to the email above or to me personally:
Peter Adderley
47 Wyoming Rd
Wyoming NSW 2250
AUSTRALIA (not shouting)
(02) 4328 1810

Please note that all intellectual property within the animations remains the property of Peter Adderley © 2006. Incidental use of the Sarg(?) monster in the "boss" animation and the chair design in the "chair" animation should be regarded as "incidental" and I do not claim copyright on either design.